The avatar is the player’s alter ego needed to venture into the KLAYMETA world. You can collect and combine various avatars to grow your own avatars and enjoy various plays in the KLAYMETA.
Avatars can be held by using MST to participate in summoning ceremonies or through a limited sale that can only be purchased by vMETA holders of a certain amount.
When summoning using MST, the avatar component is determined randomly.
The KLAYMETA world started at block 76267058 on the Klaytn chain. KLAY, the core energy that maintains and moves the Klaytn chain, where all records of the KLAYMETA world are stored, is a necessary material for summoning the avatar.
Any player can perform the avatar summoning ceremony by purchasing 1 MST (Klaymeta Summon Token) with 30 KLAY.
It would be great if the value of KLAY, the core energy, would increase due to the acceleration of Klaytn, the home of the KLAYMETA world, to advance into the global market.
To prepare for such a situation, we are conducting an experiment that can summon avatars with the energies of the partner world existing on the Klaytn Chain. If the experiment is successful, you will be able to summon the avatar with various energy other than KLAY.
When a player spends 1 MST, the KLAYMETA world begins an avatar summoning ceremony. The summoning ceremony proceeds in the following order, and all elements are randomly determined.
- 1.Random selection among Tanks, Assassin, Supports, Ranger, and Mage classes
- 2.Random selection of appearance (eyes, mouth shape, skin color, background, etc.)
- 3.Helmet > Armor > Gloves > Main Weapon > Sub Weapon Randomly Selected
- 4.Random selection among fire, water, wind, and earth
The initial avatars are selected from among Tanks, Assassin, Supports, Ranger, and Mage classes. As more players join the KLAYMETA world with their avatars, new classes will be added sequentially.
The basic stats of the avatar vary depending on the class. The avatar’s combat points are determined by adding the stats of the selected equipment to this.
Equipment must be summoned together in order for the avatar to use its full abilities. Avatar’s combat points and rank are determined based on the abilities of the equipment.
Helmet, armor, glove, main weapon, and sub weapon are randomly selected from ranks 0–5. There is a very rare chance that an avatar holding only the main weapon may be summoned.
Because the equipment’s stats are randomly determined from the minimum to maximum values, the attack power (ATK), defense (DEF), and stamina (STA) values may be different even for the same grade.
There is set equipment for each equipment class. The set equipment consists of 2 sets (main weapon + sub weapon) + 3 sets (helmet + armor + gloves), and additional stats are applied.
Avatar elements are randomly determined among the four elements: fire, nature, earth, and ice. Since there is a synergistic relationship between each elements, it acts as an important factor in meta quests and content to be updated later.
- Fire is strong against nature , but weak against Water.
- Wind is strong against earth, but weak against Fire.
- Earth is strong against water, but weak against Wind.
- Water is strong against fire, but weak against Earth.
Avatar will have unique appearance elements such as facial expression, skin color, and background. It is not a factor that determines the Avatar Combat Point, but it is a personality factor that can become your own unique avatar according to players’ preferences.
When the summoning ceremony is completed, the avatar’s combat points and grade are determined based on the selected class and the abilities of the summoned equipment. Equipment’s stats are converted into combat points according to the weight of the class.
- Tanks where defense is important: (DEF * 2) + ATK + STA
- Assassin where attack power is important: (ATK * 2) + DEF + STA
- Supports where retention is important: (STA * 2) + ATK + DEF
- Ranger where attack and defense is important: (ATK * 1.5) + (DEF * 1.5) + STA
- Mage where attack and retention is important: (ATK * 1.5) + (STA * 1.5) + DEF
Combat Points are an important indicator of an avatar’s combat ability and collection ability in the KLAYMETA world as a player’s alter ego. Avatars with high combat points can do activities that meet the needs of players in the KLAYMETA world.
The avatars are ranked from N to MR according to their Combat Points. Be careful when competing in the KLAYMETA world, as high-ranking avatars have high combat points.
In Avatar Summon, only Fire, Wind, Earth, and Ice attribute avatars are summoned, but if you use 3 avatars and 10 $META to special summon, Fire, Wind, Earth, Water, Light, and Dark elements are randomly summoned. Unlike normal summons, special summons are randomly determined from grades 2-5 equipment.
Avatars with light and dark elements can get higher bonus values from preset buff combinations than avatars with other elements. ※ Compatibility with other element is reflected when updating content with game elements.