Mages
※ There is an additional effect when the skill grade rises. You will have an additional effect step by step to the basic effect.
※ For balance adjustment, some skill descriptions or effect values may be changed and will be notified in advance before the change.
![]() Meteor | Active | Throws a meteor to the front and inflicts damage.
Inflicts additional damage to enemies in the center.
(R) Meteor's range is increased.
(SR) The location where the meteor is thrown burns up,
inflicting DoT damage to enemies within range for a certain period. |
![]() Flamethrower | Active | Shoots fire to the front and damages the enemy.
(R) Cooldown is reduced based on the number of enemies hit.
(SR) Knocks the target back and inflicts additional damage. |
![]() Magic Bullet | Active | Shoots a magic bullet and inflicts damage.
(R) Magic bullet's base cooldown is reduced.
(SR) Using skills gives a chance to reset the cooldown of Magic Bullet. |
![]() Magic Boomerang | Active | Throws a magic boomerang which bounces up to 3 times.
The damage of the boomerang is decreased by a certain rate with each bounce.
(R) The speed of the boomerang is increased.
(SR) The damage of the boomerang will not be decreased with each bounce. |
![]() Magic Storm | Active | Creates a magic storm which becomes
bigger over time and damages the enemy.
The storm explodes in its maximum size and inflicts additional damage.
(R) Increases self defense within the range.
(SR) Decreases the attack speed of enemies within the range. |
![]() Glass Cannon | Active | Damages the enemy and creates a self barrier up to the damage inflicted.
(R) Increases self attack and decreases self defense after using the skill for a certain period.
(SR) If the barrier is destroyed, the enemy that destroyed the barrier
will be unable to move for a certain period. |
![]() Summon Ghost | Active | Summons a spirit of the dead.
The spirit of the dead attacks the enemy and inflicts damage.
(R) An additional spirit will be summoned.
(SR) Inflicts damage to surrounding enemies with a spirit is summoned. |
![]() Ruins | Active | Creates an area of ruin that damages the enemy for a certain period.
(R) Increases the attack speed of allies within the area. (Including summons)
(SR) Decreases the defense of enemies within the range. |
![]() Ice Bomb | Active | Throws an ice bomb and damages the enemy.
Enemies hit will be unmovable for a short period.
(R) Increases the duration of unmovable status.
(SR) Increases the damage taken by unmovable enemies. |
![]() Swamp | Active | Creates a swamp to the front for a certain period.
Enemies within the range will be unmovable.
(R) Decreases the attack of unmovable enemies.
(SR) Increases the duration of Swamp. |
![]() Shooting Star | Active | 3 shooting stars fly to random enemies within range and inflict damage.
(R) Inflicts additional damage if damage is accumulated to a single enemy.
(SR) The number of shooting stars are increased to 6. |
![]() Spirit Festival | Active | Creates an area of spirit festival that inflicts damage
at a random location for a certain period.
(R) Damaged enemies becomes frightened,
moving slightly in a random direction and cannot do anything else.
(SR) Enemies within the area cannot receive barrier effects. |
![]() Teleport | Active | Teleports when damaged.
(R) Teleport is stacked up to 2 times.
(SR) Chance to reset the cooldown of Teleport when damaged. |
![]() Time Acceleration | Active | Decreases the skill cooldown of nearby allies by a certain rate
(R) Decreases the base cooldown of Time Acceleration.
(SR) Increases the skill cooldown reduction rate of allies. |
![]() Curse | Active | Decreases enemy defense for a certain period.
(R) Inflicts DoT damage to the target during the skill period.
(SR) Cursed enemies will be unmovable for a short period. |
![]() Lightning | Active | Lightning strikes a random enemy and inflicts damage.
(R) An additional lighning strikes down.
(SR) Enemies hit will be unmovable for a certain period. |
![]() Magic Shield | Active | Grants a magic shield to yourself that blocks a skill 1 time.
(Cooldown is not reduced when the shield is active.)
(R) Increases defense when the shield is active.
(SR) Grants an additional magic shield to a nearby ally with the lowest HP. |
![]() Blizzard | Active | Icicles fall nearby and inflict damage.
(R) Decreases the movement speed of the target hit by the icicle for a certain period.
(SR) Increases the range of Blizzard. |
![]() Summon Spirit | Ultimate | Causes an explosion in a small area around the target.
And summons a fire spirit in the area.
(R) The area of the explosion becomes wider.
(SR) The damaged target becomes incapacitated for a period of time. |
![]() Phoenix | Ultimate | Summons a phoenix to deal damage to all enemies.
(R) Damaged target continues to take damage for a period of time.
(SR) When the phoenix dies, it deals damage around it. |
![]() Magic Needle | Ultimate | Each time you use another skill, the needle stack builds up.
When you use a skill, all needle stacks are consumed and Inflicts damage equal to the number of stacks to the target.
(R) If the target you were attacking dies, it will attack another target for the number of remaining attacks.
(SR) The needle stack is changed to stack two at a time. |
![]() Burst Beam | Ultimate | Fires a beam, dealing damage over a period of time.
(R) Immune to interference effects while using a skill.
(SR) The less targets hit by the beam, the more damage the beam does. |
![]() Black Hole | Ultimate | Creates a black hole that draws enemies to the center and deals damage.
(R) when the black hole disappears, it deals additional damage.
(SR) During the skill's duration, your attack power increases in proportion to the number of targets within the black hole area. |
![]() Steal Horsepower | Ultimate | Steals some of the attack power of the enemy with the highest attack power.
(R) Recovers own HP equal to the amount of damage dealt.
(SR) Removes all buffs from the target and applies them to yourself. |
![]() Soul Domination | Ultimate | Dominate enemies and deal continuous damage.
If a controlled enemy dies, it respawns for a short time and fights on the side of your allies.
(R) Increases the attack power of the resurrected target.
(SR) Target takes additional damage when domination is removed. |
![]() Corruption | Ultimate | Corrupt the enemy and cause lasting damage.
If a corrupt enemy dies, it creates an area of corruption that damages the surrounding area.
(R) The defense of enemies within the area is reduced.
(SR) Enemies within the area become corrupted. |
![]() Tidal wave | Ultimate | Causes a tidal wave, dealing damage and knocking back enemies.
(R) The knocked back target is temporarily incapacitated.
(SR) The width of the tidal wave becomes wider. |
![]() Bubble | Ultimate | Fires a bubble that incapacitate targets hit.
(R) If the bubble touches an already immobilized enemy, it splits into two indivisible bubbles.
(SR) Fires one more bubble. |
![]() Lightning | Ultimate | Lightning strikes random enemies for a period of time.
If the target is incapacitated, additional damage is dealt.
(R) Targets hit by lightning are incapacitated for a period of time.
(SR) Skill duration is increased. |
![]() Overload | Ultimate | Deals damage to random enemies.
After that, your attack power will increase for a period of time.
(R) Deals additional damage proportional to the target's missing health when dealing damage.
(SR) During the skill's duration, additional damage taken is halved. |
Last modified 10mo ago