All Class
※ There is an additional effect when the skill grade rises. You will have an additional effect step by step to the basic effect.
※ For balance adjustment, some skill descriptions or effect values may be changed and will be notified in advance before the change.
![]() Tyrant | Passive | Increases own melee damage.
(R) Increases own critical damage.
(SR) Melee damage increase effect is applied to all allies. |
![]() Conqueror | Passive | Increases own ranged damage.
(R) Increases own attack speed.
(SR) Ranged damage increase effect is applied to all allies. |
![]() Fire Blessing | Passive | Recovers HP equal to a portion of the damage dealt by normal attacks.
(R) Increases own critical chance.
(SR) All allies recover HP equal to a portion of the damage dealt by normal attacks. |
![]() Water Blessing | Passive | Recovers a portion of own HP at regular intervals.
(R) Decreases own skill cooltime.
(SR) All allies recover a portion of own HP at regular intervals. |
![]() Wind Blessing | Passive | Increases own evasion rate.
(R) Increases own movement speed.
(SR) Evasion rate increase effect is applied to all allies. |
![]() Earth Blessing | Passive | Increases own HP.
(R) Duration of the interruption effect is reduced.
(SR) HP increase effect is applied to all allies. |
![]() Light Blessing | Passive | Duration of the interruption effect is reduced.
(R) Increases own HP.
(SR) The effect of reducing the duration of the interruption effect is applied to all allies. |
![]() Dark Blessing | Passive | Decreases own skill cooltime.
(R) Increases own critical damage.
(SR) Skill cooltime decrease effect is applied to all allies. |
![]() Resolve | Passive | Increases own melee defence.
(R) Increase own healing received
(SR) Melee defence increase effect is applied to all allies. |
![]() Resistance | Passive | Increases own ranged defence.
(R) Increases own attack speed.
(SR) Ranged defence increase effect is applied to all allies. |
![]() Fire Protection | Passive | Increases own fire element defence.
(R) Increases own critical chance.
(SR) Fire element defence increase effect is applied to all allies. |
![]() Water Protection | Passive | Increases own water element defence.
(R) Decreases own skill cooltime.
(SR) Water element defence increase effect is applied to all allies. |
![]() Wind Protection | Passive | Increases own wind element defence.
(R) Increases own movement speed.
(SR) Wind element defence increase effect is applied to all allies. |
![]() Earth Protection | Passive | Increases own earth element defence.
(R) Duration of the interruption effect is reduced.
(SR) Earth element defence increase effect is applied to all allies. |
![]() Light Protection | Passive | Increases own light element defence.
(R) Increases own HP.
(SR) Light element defence increase effect is applied to all allies. |
![]() Dark Protection | Passive | Increases own dark element defence.
(R) Increases own critical damage.
(SR) Dark element defence increase effect is applied to all allies. |
![]() Force | Passive | Increases own attack.
(R) Increases own critical chance.
(SR) Attack increase effect is applied to all allies. |
![]() Discipline | Passive | Increases own defence
(R) Increases own HP.
(SR) Defence increase effect is applied to all allies. |
![]() Focus | Passive | Increases own critical chance.
(R) Increases own attack speed.
(SR) Critical chance increase effect is applied to all allies. |
![]() Malice | Passive | Increases own critical damage.
(R) Increases own attack.
(SR) Critical damage increase effect is applied to all allies. |
![]() Overdrive | Passive | Increases own attack speed.
(R) Decreases own skill cooltime.
(SR) Attack speed increase effect is applied to all allies. |
![]() Celerity | Passive | Increases own movement speed.
(R) Increases own attack speed.
(SR) Movement speed increase effect is applied to all allies. |
Last modified 10mo ago