KLAYMETA
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※ There is an additional effect when the skill grade rises. You will have an additional effect step by step to the basic effect.
※ For balance adjustment, some skill descriptions or effect values may be changed and will be notified in advance before the change.
Tyrant
Passive
Increases own melee damage. (R) Increases own critical damage. (SR) Melee damage increase effect is applied to all allies.
Conqueror
Passive
Increases own ranged damage. (R) Increases own attack speed. (SR) Ranged damage increase effect is applied to all allies.
Fire Blessing
Passive
Recovers HP equal to a portion of the damage dealt by normal attacks. (R) Increases own critical chance. (SR) All allies recover HP equal to a portion of the damage dealt by normal attacks.
Water Blessing
Passive
Recovers a portion of own HP at regular intervals. (R) Decreases own skill cooltime. (SR) All allies recover a portion of own HP at regular intervals.
Wind Blessing
Passive
Increases own evasion rate. (R) Increases own movement speed. (SR) Evasion rate increase effect is applied to all allies.
Earth Blessing
Passive
Increases own HP. (R) Duration of the interruption effect is reduced. (SR) HP increase effect is applied to all allies.
Light Blessing
Passive
Duration of the interruption effect is reduced. (R) Increases own HP. (SR) The effect of reducing the duration of the interruption effect is applied to all allies.
Dark Blessing
Passive
Decreases own skill cooltime. (R) Increases own critical damage. (SR) Skill cooltime decrease effect is applied to all allies.
Resolve
Passive
Increases own melee defence. (R) Increase own healing received (SR) Melee defence increase effect is applied to all allies.
Resistance
Passive
Increases own ranged defence. (R) Increases own attack speed. (SR) Ranged defence increase effect is applied to all allies.
Fire Protection
Passive
Increases own fire element defence. (R) Increases own critical chance. (SR) Fire element defence increase effect is applied to all allies.
Water Protection
Passive
Increases own water element defence. (R) Decreases own skill cooltime. (SR) Water element defence increase effect is applied to all allies.
Wind Protection
Passive
Increases own wind element defence. (R) Increases own movement speed. (SR) Wind element defence increase effect is applied to all allies.
Earth Protection
Passive
Increases own earth element defence. (R) Duration of the interruption effect is reduced. (SR) Earth element defence increase effect is applied to all allies.
Light Protection
Passive
Increases own light element defence. (R) Increases own HP. (SR) Light element defence increase effect is applied to all allies.
Dark Protection
Passive
Increases own dark element defence. (R) Increases own critical damage. (SR) Dark element defence increase effect is applied to all allies.
Force
Passive
Increases own attack. (R) Increases own critical chance. (SR) Attack increase effect is applied to all allies.
Discipline
Passive
Increases own defence (R) Increases own HP. (SR) Defence increase effect is applied to all allies.
Focus
Passive
Increases own critical chance. (R) Increases own attack speed. (SR) Critical chance increase effect is applied to all allies.
Malice
Passive
Increases own critical damage. (R) Increases own attack. (SR) Critical damage increase effect is applied to all allies.
Overdrive
Passive
Increases own attack speed. (R) Decreases own skill cooltime. (SR) Attack speed increase effect is applied to all allies.
Celerity
Passive
Increases own movement speed. (R) Increases own attack speed. (SR) Movement speed increase effect is applied to all allies.
Last modified 2mo ago
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